Description:
This dynamic, hands-on course blends the power of gamification with the possibilities of artificial intelligence to help educators create modern, engaging, and effective learning experiences. Participants will explore a wide variety of online tools—ranging from classroom-tested quiz and game platforms to cutting-edge AI applications—to boost student motivation and interactivity. Through practical workshops and collaborative projects, teachers will gain the confidence and skills to integrate these technologies into their teaching in meaningful and responsible ways.
Aims and Objectives
- To introduce teachers to effective gamified platforms and AI tools for classroom use.
- To build practical skills in designing, creating, and delivering interactive, tech-enhanced lessons.
- To promote critical thinking and responsible AI usage in educational settings.
- To inspire creativity and innovation in lesson planning.
Learning Outcomes
By the end of the course, participants will be able to:
- Use gamification platforms such as Quizlet, Kahoot, Blooket, Wordwall, Genially, etc.
- Integrate AI tools such as ChatGPT, Canva AI, Grammarly, and others into lesson planning.
- Design and implement digital learning activities that are interactive, inclusive, and fun.
- Recognize the ethical implications and limitations of AI in education.
- Encourage student engagement and digital literacy through innovative teaching practices.

Target groups: Educators of all levels (from kindergarten to university), especially those who want to make their lessons more interactive, student-centered, and future-oriented using digital and AI tools.
Minimum level of language: English, B1
Duration of training: 35 lessons, 7 days
Trainer: Hunter Niederhauser
Date:
- 12-18 July 2026 CONFIRMED
- 11-17 July 2027 Planned
The final confirmation of the course is subject to reaching the minimum number of participants.
Location: Rovinj, Croatia
Price: EUR 560 + EUR 50 registration fee.
The price includes course, certificate, Erasmus+ documentation (if needed), welcome dinner and farewell cultural program
Price is NET . VAT: 0% for organisations with a valid EU VAT number; in all other cases VAT may apply – please contact us for details.
Applicable funds: As part of the Erasmus+ Key Action 1 (KA1), all costs for mobility /travel expenses, course fees, accommodation, subsistence fee/ are covered by the fund.
Planned program
1. day: Sunday: Arrival, introduction of the course and the location, introduction of the participants
Registration during the day
14.30 – 15.00: Familiarisation with the site, health and safety briefing
15.00 – 17.30: Introduction of the course and trainer, introduction of the participants – 5 minutes for each participant to introduce themselves and their institution and the objectives they wish to achieve by completing the course
18.00 – 19.30: Informal get-together with the course participants over dinner.
2. day Monday –Foundations of Gamification
Engagement Through Play
- Principles of gamification in education
- Motivation, feedback, rewards, and game mechanics
- Hands-on exploration of classroom gamification platforms:
– Kahoot
– Quizlet
– Blooket
– Designing simple quizzes and games for different age groups
-Best practices and common pitfalls
3. day: Tuesday –Designing Interactive Learning Experiences
- Advanced gamification tools for content creation:
- Wordwall
- Genially
2. Creating interactive presentations, escape rooms, and digital games
3. Differentiation and inclusion through gamified tasks
4. Collaborative lesson design in small international groups
4. day: Wednesday: AI as a Teaching Assistant
-
Introduction to AI in education: what it can and cannot do
-
Exploring AI tools for lesson planning and content creation:
-
ChatGPT
-
Canva (AI features)
-
Grammarly
-
-
Prompt writing for educators
-
Using AI for differentiation, assessment ideas, and feedback
5. day Thursday – Using AI Wisely in Education
-
Ethical implications of AI in schools
-
Data protection, bias, transparency, and academic integrity
-
AI limitations and misinformation
-
Teaching students critical AI literacy
-
Responsible use policies and classroom guidelines
6. day Friday –From Tools to Teaching Practice
-
Blending gamification and AI in lesson design
-
Project-based and collaborative learning with digital tools
-
Evaluation and assessment in tech-enhanced lessons
-
Final group project: designing a complete gamified, AI-supported lesson
7. day: Saturday: End of the course – cultural programme
8.30 – 10.00: What did I learn this week? Preparing for dissemination – 5 minute presentation from each participant
10.00-10.15- Break
10.15-11.00:
- Evaluation and feedback of the course
- Certificates, attendance certificates
- Certificate issue – photography
11.30-16.00: Cultural programme – boat trip

Trainer
Hunter Niederhauser
English teacher and regional pedagogical director
Hunter Niederhauser was born in New York City and graduated from Arizona State University with a Bachelor of Fine Arts in Photography in 2003.
Kattintson a gombra, jelentkezzen!
Jelentkezem erre a képzésre!


